Saturday, October 27, 2007

Western World MMOG Market: 2006 Review and Forecasts to 2011

The market value for massively multiplayer online games in the West hit bn for the first time in 2006. The North American subscription market was worth 76m, while Europe was worth 99m.
While subscription services continue to dominate in the West, accounting for 87% of the market, virtual item sales and in-game advertising have also made their mark during the year. The growing impact of these new business models is symptomatic of the increasing influence of traditional MMOGs on other ...

Additionnal resources regarding this market :

Western World MMOG Market: 2006 Review and Forecasts to 2011

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